YES IT'S REALLY, ACTUALLY MULTIPLAYER

The hottest 5 v 5 Kickstarter FPS... ain't looking too hot. 

The number of high poly assets the devs threw in means that the servers aren't quite Built to Scale beyond a single player per lobby. That is, unless someone were to use that single slot to destroy, and thus unload those assets, letting other join in.

An online multiplayer game made in 96 hours for the GMTK Game Jam! 

Theme: Built to Scale, the servers weren't built to scale so you fix them!


Note: Firefox doesn't appear to be playing the opening cutscene. I'd recommend trying it on another browser like Chrome for the full experience.

Controls: Arrow Keys, Mouse
Contributions:
Lucas Immanuel
Art + Story
DoubleBrackets
Network Programmer
Stick
Gameplay Programmer
Max Kearney
Music and SFX

Asset Credits:

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Click download now to get access to the following files:

no-more-players-webgl.zip 119 MB
Version 1
no-more-players-standalonewindows64.zip 145 MB
Version 2
no-more-players-standaloneosx.zip 156 MB
Version 2
no-more-players-standalonelinux64.zip 149 MB
Version 1

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